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 Protect the NOOB

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Valupa
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PostSubject: Protect the NOOB   Tue Feb 10, 2009 9:05 pm

For this event we would need to divide guild up into groups. One group to try to PK the NOOB, and another group to defend for the NOOB.

The person who is selected as the NOOB would NOT activly participate in battle! It is not the NOOB's goal to protect them selves; It is the defending teams. They would be required to take off all weapons, armor and any acc. that could put them at an advantage. They would also not be allowed to use pots of any type, as a way of healing, Res., or increase HP regain rate, ect.. No RC's would be allowed boys.

It would also prevent confusion if NOOB was in the same guild that is defending the NOOB. This would prevent defending side from accidentially attacking the NOOB.

The two guilds would meet in Dratan Arena. The defending guild would have to defend the NOOB for a set period of time, or until the NOOB dies. If the NOOB dies, the PKing Guild wins, and if NOOB stays alive the Defending Guild wins.

If the NOOB is dead, they must remain dead, so that all can bare witness, and mourn their passing if desired. At this point it would be announced that the NOOB is dead so that all are aware.

Also noted. As suggested by NO Longer Guild Member, this could be designed as a Guild War. Where Guild Splits into two seperate Guilds, and declares a Guild War, rather then in the arena. This would resolve issue of set period of time for event. However; Since this would be a Defensive event, the Guild that makes most kills would not win. The Objective is still to protect the NOOB from being Killed. Once NOOB is dead, the PKing Team would win. If NOOB is alive At the end of the Guild war, the Defending Guild would win.


Last edited by Audioburnr on Sun Apr 05, 2009 8:04 pm; edited 1 time in total (Reason for editing : Remove name of Old guild member)
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Arashi
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PostSubject: Re: Protect the NOOB   Sun Apr 05, 2009 7:32 pm

Pass

see up coming events

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